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               Question by 
               Borzi · Aug 31, 2013 at 08:36 AM · 
                audiofpsaudio sourcefirstpersoncontrolleraudio priority  
              
 
              Play Audio from different Object
A small and (hopefully) simple question to answer. I have a script where an audio clip is played, but I don't want that audio clip to be played on the object (had I added an audio source), but on my character controller. Anyone know how I could to that?
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              Already did. The script is not attached to the player though
 
               Best Answer 
              
 
              Answer by legion_44 · Aug 31, 2013 at 09:53 AM
You have to do something like this:
 //C# code by Paul Ignasiak
 
 AudioClip clip;
 Transform player;
 
 void PlayAudio()
 {
 AudioSource.PlayClipAtPoint(player.position, clip); //or clip, player
 //cant remember that ;/.
 }
Yep this is pretty much the right way to do it. Note: "player" needs to be a vector 3, so a position and not a transform for this to work.
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