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Question by raul corrales · Mar 17, 2011 at 02:41 AM · raycastcubeshoot

How i can create a cube with specific coordenates?

Hi to all,

How I can create a cube, which begins at "point A" and end at "point B "?

Is to create a wake of shooting . THANKS IN ADVANCE!

alt text

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Answer by flaviusxvii · Mar 17, 2011 at 03:50 AM

Something like this:

public var pA:Vector3; public var pB:Vector3;

function Start() { // Assuming this is run on a unit cube. var between:Vector3 = pB - pA; var distance:float = between.magnitude; transform.localScale.x = distance; transform.position = pA + (between / 2.0); transform.LookAt(pB); }

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Answer by Jason 6 · Mar 17, 2011 at 02:47 AM

var MyCube:GameObject;

function Start() { Instantiate (MyCube, Vector3(0,0,0), Quaternion.identity); //Change the vector 3 to the position you want. }

And look at this http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

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Answer by Bunny83 · Mar 17, 2011 at 05:39 AM

Maybe take a look at this:
http://answers.unity3d.com/questions/42798/how-to-scale-and-move-a-cuboid-so-that-it-fits-between-two-points

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