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Question by neogamesproduct · Aug 30, 2013 at 10:00 PM · saveloadsystem

half life save/load system ?

can in unity make an half life save/load system ??

if yes : why and time

if no : why

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avatar image meat5000 ♦ · Aug 30, 2013 at 10:00 PM 0
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I think you need to provide a little more explanation.

The simple answer is, if you can script it you can do it.

avatar image neogamesproduct · Aug 30, 2013 at 10:07 PM 0
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ok

 player health : 90/100
 enemy in-zone : 3
 world : 5
 chapter : "name"

press save

 save player health 
 save enemy in-zone
 save world
 save chapter

 create : C:\""\$$anonymous$$yUnityGame\$$anonymous$$yUnityGameData\Save(folder)\Save001.sav

load

 load player health
 load enemy in-zone
 load world
 load
 chapter

...

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Answer by meat5000 · Aug 30, 2013 at 10:21 PM

http://answers.unity3d.com/questions/8480/how-to-scrip-a-saveload-game-option.html

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avatar image neogamesproduct · Aug 30, 2013 at 10:32 PM 0
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already seen :D

avatar image meat5000 ♦ · Aug 30, 2013 at 10:42 PM 0
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Then you are a save/load Guru, right? :)

avatar image neogamesproduct · Aug 30, 2013 at 10:46 PM 0
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yes but that link doesn't help me

avatar image meat5000 ♦ · Aug 30, 2013 at 10:56 PM 0
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Seriously? There are 17 answers on that page! Which part are you ACTUALLY having problems with?

If you can save/write and load/read a file then you can make a fully functioning saver/loader. You define your own format of how your save is implemented and script a simple logic based on your own tags what the loader does with the info...like instantiating models at the saved locations etc. Even with 500 enemies the save file will be pretty small.

avatar image neogamesproduct · Aug 30, 2013 at 11:14 PM 0
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ok but i'll do it alone ... i must learn javaS or cj .. if you learn script and make models ... any game can be pssible in unity ... gta 5 too

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