Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tides · Aug 11, 2011 at 08:22 AM · loadingsaving

Best way to load the position of my player?

So I have no trouble saving the position of my player to the text file and it comes out looking something like this:

 -1256.434
 24.50337
 1644.17

But now I need to load that back into the game and spawn the player at that position, I know I need to convert each line into a float then assign it to x,y,z of the player but I'm not sure how to read it line by line.

 function ReadFile(filepathIncludingFileName : String) {
 
     sr = new File.OpenText(filePath);

     input = "";
     while (true) {
 
         input = sr.ReadLine();

         if (input == null) 
         { 
         break; 
         }
     }
     sr.Close();
 }

Thats the code being used to read the text file but from there I'm not sure how to read the first line, assign it, read the second line, assign it then read and assign the third line.

Any help would be appreciated.

Cheers.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Tides · Aug 11, 2011 at 08:32 AM

Golly gosh I need to think more before I post these - I must look like an idiot.

To read and assign the position all I needed to do was this:

function ReadFile(filePath : String) {

 sr = new File.OpenText(fullPath);



 gameObject.Find("Player").transform.position.x = parseFloat(sr.ReadLine());

 gameObject.Find("Player").transform.position.y = parseFloat(sr.ReadLine());

 gameObject.Find("Player").transform.position.z = parseFloat(sr.ReadLine());



 sr.Close();

}

That reads each line and converts the string to a float then puts the player in that position.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Serializing a graph 2 Answers

Save data from one scene to another? 0 Answers

Does GetInstanceID ever change on an object? 2 Answers

Dynamically saving and loading player-created prefabs 0 Answers

How to efficiently hand out rewards based on the level that the player completed? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges