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Question by Acolit · Aug 30, 2013 at 12:04 PM · guiyielddelaylabel

Gui label delay

I have the next code, so i just want to make some delay for ShowPoints.

 public int Points;
 public bool ShowPoints = false;

 totalKIlls ++;
 ShowPoints = true; 
 if (ShowPoints = true); {
 Points += 100; }


 \\\\OnGui\\\\\ 
 if(ShowPoints == true) 
 
 GUI.Label(new Rect(Screen.width/2-50,Screen.height/2-25, 100, 50), ""+Points); 


i've tried to make it throught yield and couroutine but it give me errors, any ideas?

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avatar image Acolit · Aug 30, 2013 at 11:38 AM 0
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It's just a piece of code

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Answer by EarMaster · Aug 30, 2013 at 03:26 PM

So you want the score display to stay the same for some time and then be increased by 100?

My suggestion would be to put the Points += 100; part into an own function (it's hard to tell what part of your code you posted) and call this using Invoke("NameOfYourFunction", 1); (the second parameter is the delay in this case 1 second).

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avatar image Acolit · Aug 30, 2013 at 04:17 PM 0
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Nope, i just want i have +100 every time when i kill, so i just need to make some delay for 2-3 sec , because +100 disappear very fast. An own function? i can't because it happen when i do totalkills++

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