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Question by Stretch · Mar 16, 2011 at 09:08 PM · collisionrigidbodyenemyfollow

How to make an enemy chase player, using collisions

Player is a FirstPersonController running around on a terrain. I want the enemies to be similar, they just look at and move toward the player, reacting to the terrain in much the same way as the player.

I got the enemy chasing the player using it's transform.LookAt and transform.Translate but of course it moves in 3D space rather than along the ground.

So how is this achieved? I assumed using the rigidbody.velocity but none of the myriad of things I tried worked.

Any help/links appreciated.

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Answer by Ciaran 1 · Mar 16, 2011 at 09:26 PM

Place a rigidbody and use gravity

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avatar image Stretch · Mar 16, 2011 at 09:32 PM 0
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And to chase the player?

avatar image Ciaran 1 · Mar 16, 2011 at 09:45 PM 0
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I tohught you said you had the enemy chasing the player?

 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 //move towards the player
 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
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Answer by DaveA · Mar 16, 2011 at 09:10 PM

This is a good place to start: http://unity3d.com/support/resources/unity-extensions/locomotion-ik

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avatar image Stretch · Mar 16, 2011 at 09:24 PM 0
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That's a little too advanced. I'm not worried their feet being in the right place, I'm just using capsules.

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