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Question by
taxfromdk · Feb 02, 2014 at 03:10 PM ·
meshproceduralvisible
Make dynamic procedural mesh visible
I have generated a mesh that takes its vertice position from a texture. I render the mesh fine, but I'm having trouble with the mesh not being rendered when its "bound" is outside the camera's view frustum. Is there a way to force a mesh always visible?
Comment
Are you not updating the mesh.bounds ($$anonymous$$esh.RecalculateBounds())? Is that the heart of the issue, or is there something more?
Your answer
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