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Question by Crasy Gamer · Aug 29, 2013 at 08:26 AM · collisionaddforcepoolpysics

Object did not collide with other object

Hi Every one,

I am working on POOL TABLE game.

I am applying force to the cueBall to when we hit with stick. And it's working fine cueBall hit's the other ball and move as per physics.

But when we add some more force then the cueBall did not collide with any ball. Also some time the cueBall goes out of the table.

I don't know why this happen.

Can anyone tell me to resolve this problem ?

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Answer by smrt_co · Aug 29, 2013 at 08:50 AM

Use a smaller value for the Fixed Timestep. That will cause the Physics engine to update more frequently. Take note that this approach will influence the performance of the game, as it would require faster CPU's to be played.

http://docs.unity3d.com/Documentation/Components/class-TimeManager.html

Another way is to increase the size of the colliders/objects. Sometimes that helps.

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