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Question by alessandro_88 · Aug 29, 2013 at 12:32 AM · transform.positionfollowrecording

Make an object do exactly what another, but later

Hi! I want to make a game, where an object - after touching - follows the actual player the exactly same way (with jumps, climbing, walking etc.). But because it FOLLOWS the maincharacter, it should be a bit later than it is actually played. I can not just give the following object the same positions as the maincharacter has, because f.e. the jumping should be happening at the same place with the same height, just later. So I don't know if therefore I have to store/record the information from transform.position of the maincharacter into an array an then, after a while, put this information into the transform.position from the following object. If so, how could I do that? Or is there simply a much easier way to do this? I'm using C# by the way. Thanks in advance!

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avatar image getyour411 · Aug 29, 2013 at 12:42 AM 0
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I haven't implemented my follow script but the way I envisioned it would be that every few steps my player would drop an invisible gameObject which my follower would use for $$anonymous$$oveTo (if they aren't in combat). If the follower ever gets X steps behind in the chain it will automatically teleport to the nearest one the player just dropped. I saw someone on UA mention that and thought it sounded like a good approach

avatar image alessandro_88 · Aug 29, 2013 at 12:53 AM 0
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Thank you for your answer! I already found this: http://www.virtualgamelab.com/2/post/2010/07/demo-for-saving-dataeditor-scripting.html It is working and places spheres along the path of the player, if you load the recorded way. The problem is, I'm doing the game for an Iphone and therefore cannot save the data into a txt-file. I tried to adapt the script for my needs with storing it into lists, arrays and so on. But I wasn't able to adapt it for my needs so far.

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