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Question by
Aubrey-Falconer · Dec 16, 2012 at 05:11 PM ·
c#iosplugindll
Dll distribution of Conditionally Compiled project
I have a Unity plugin which involves conditionally compiled code for iOS and other platforms, and would like to distribute it as a DLL on the asset store to reduce project clutter.
The basic idea of compiling code to a dll makes perfect sense, but what is the correct way to go about creating and organizing dll assemblies for different platforms that can perform bidirectional communication?
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