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Design discussion/Multiple technical issues
Automatic path to point & click game.
I did the same message 1 hour ago but someone closed it I dont know why so I repost it.
Hi all,
I'm working on a point & click Rpg with top camera (like ragnarok online or League of legends).
I'd like to know the best way to do a pathfinding system. I just want a script / system who make able my character to find the shortest path to go from a point A to a point B and dodge the obstacle on his way.
This question is too general to be answered here. Please post it in the Unity Forums ins$$anonymous$$d.
This is also very likely the reason the previous instance of this question was closed.
Actually it's been asked and answered many times, a google search would show that, but I answered it again anyway.
Unity Answers focuses questions that are single issue and specific. Design questions should be asked on Unity Forums. The format of Unity Answers is not well suited to design questions, how-to questions, or discussions. Your question has multiple possible implementations, and involves multiple technical issues. In addition, there are many posts in UA on Pathfinding, and you questions doesn't show you've researched the issue. When you break your problem down, we welcome your single, specific technical questions.
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