Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shadow9361 · Aug 17, 2012 at 01:38 AM · androidbuttonjoystickmultitouch

Andriod Multitouch with joystick

hey, i have been following a lot of tutorials and learning lots, however i have hit a snag and unable to figure this one out, im making game that requires a joystick and buttons to be touch at the same time am using the pennolpes iPhone tutorial to get the joystick working and i have a character moving around, just unable use the button simultaneity, here is the code for the button

 var sphereJump : GameObject;
 var jumpButton : GUITexture;
 static var jump : boolean = false;
 var texture1 : Texture2D;
 var texture2 : Texture2D;
 private var guiY;
 private var guiX;
 private var guiHeight;
 private var guiWidth;
 
 
 function Start () 
 {
     guiY = (((Screen.height/2)/2)/2)+ ((((Screen.height/2)/2)/2)/2);
     guiX = (Screen.width/2) + ((Screen.width/2)/2) + (((Screen.width/2)/2)/2) + (((((Screen.width/2)/2)/2)/2)/2);
 
     guiWidth = (Screen.height*0.15);
     guiHeight = (Screen.height*0.15);
     
     jumpButton.guiTexture.pixelInset.x = guiX;
     jumpButton.guiTexture.pixelInset.y = guiY;
     jumpButton.guiTexture.pixelInset.width = guiWidth;
     jumpButton.guiTexture.pixelInset.height = guiHeight;    
 }
 
 function Update()
 {
     
 
     if (Input.touchCount == 1)
     {
         var touch : Touch = Input.touches[0];
         
         if (touch.phase == TouchPhase.Began && jumpButton.HitTest(touch.position))
         {
         if (jump == false)
             jump = true;
             jumpButton.guiTexture.texture = texture2;
             }
         }
         if (touch.phase == TouchPhase.Ended)
         {
             jumpButton.guiTexture.texture = texture1;
          jump = false;
         

don't worry about the gui scaling up the top, the code also out puts to my character controller to initialize a jump which works, just cant run and jump

any help would be great thank you :D

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ouss · Jan 25, 2014 at 10:41 PM

I think the problem is with the coordinates of touch.position, you need to get the touch, then with the hitTest(vector2(touch.position.x,Screen.height-touch.position.y))

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 4, Multitouch/FingerId and Android 1 Answer

Making one directional virtual joystick OR smoothly transitioning between buttons 0 Answers

Not Able to see Joystick & Button after deploying game to Android Device 1 Answer

Simple Multitouch Issue 1 Answer

Why i cant press(use) joystick and gui button at the same time ???? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges