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3
Question by Harter · Dec 05, 2013 at 09:13 AM · editorinspectorchildinheritancecustomeditor

CustomEditor and inherited components

I have two classes (base and inherited) and one custom editor component for base class.

Base: 1)

 public class HF_Manager : MonoBehaviour
 {
     public virtual void OnUpdateData() { }
 }

And inherited: 2)

 public class HF_ChairsManager : HF_Manager
 {
     public override void OnUpdateData() { /* special case */ }
 }

And I have a CustomEditor script for base class (HF_Manager):

 [CustomEditor(typeof(HF_Manager))]
 public class HF_ManagerEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         DrawDefaultInspector();
 
         if (GUILayout.Button("Update Data"))
         {
             HF_Manager t = (HF_Manager)target;
             if (t != null)
                 t.OnUpdateData();
         }
     }
 }

My task is to make "Update Data" button for each inherited component, which should fire HF_Manager's OnUpdateData() method.

But now I see "Update Data" button only on HF_Manager component...

alt text

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Answer by Harter · Dec 05, 2013 at 09:14 AM

RTFM.

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avatar image Bunny83 · Dec 05, 2013 at 10:45 AM 0
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Wow, i didn't notice this change... In the past you couldn't create one customeditor for a whole inheritance tree. Have to check the release notes if they mention this change somewhere ;)

Thanks for this.

edit
Found it ;) It has been introduced in Unity 4.1 (7th point under "Improvements")

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