Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cait Sidhe · Mar 16, 2011 at 03:03 AM · playerprefsstringinputmanagerkeycode

How to convert raw keycode to characters

I'm creating my own input manager to allow changing control configurations in game, since there still isn't a way to alter Unity's Input Manager through script (as far as I'm aware).

I'm using PlayerPrefs to hold the keycode, and want to display the key currently assigned to an action but it displays as an int. ie, Mouse0 comes out as 323.

Is there an easy way to convert these values to something more readable to the player? I've already gathered that String.fromCharCode() is not supported.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Bunny83 · Mar 16, 2011 at 03:42 AM

Just cast it back to KeyCode. KeyCode is an enum which holds all virtual keys. ToString will return the corresponding name of that key. So you would do something like that:

// C# KeyCode forwardKey = (KeyCode)PlayerPrefs.GetInt("MySavedForwardKey",0);

// JS var forwardKey : KeyCode = PlayerPrefs.GetInt("MySavedForwardKey",0);

And now it can be used to display the key name:

GUILayout.Label("Current forward key: " + forwardKey);
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cait Sidhe · Mar 16, 2011 at 04:55 AM 0
Share

Thank you! It was slightly off, but you pointed me in the proper direction. Such a simple solution, it completely evaded me.

var kCrouch : $$anonymous$$eyCode = PlayerPrefs.GetInt("Crouch") as $$anonymous$$eyCode;

returns an error:

"BCE0006: 'int' is a value type. The 'as' operator can only be used with reference types."

But, the "as $$anonymous$$eyCode" bit is unneccesary and upon removing it, works like a charm.

avatar image Bunny83 · Mar 16, 2011 at 10:53 AM 0
Share

Well, i don't use JS in the first place and normally I don't cast with the as operator. Thank you for your reply, i will change that.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Store individual positions of GameObjects in a string 3 Answers

Using Player Prefs 0 Answers

If Statements with PlayerPrefs 1 Answer

Display PlayerPrefs.GetInt? 1 Answer

Create a list of all PlayPref Keys 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges