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Question by KVinS · Aug 27, 2013 at 10:53 PM · assetresources.load

How I can download Terrain from .Asset file?

 Terrain prefab = (Terrain) Resources.LoadAssetAtPath("Assets/NewTerrain.asset", typeof(Terrain));    
 Terrain c = Instantiate(prefab, new Vector3(-53, 0, 0), new Quaternion(0, 0, 0,0)) as Terrain;

Doesn't work

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avatar image DaveA · Aug 27, 2013 at 10:54 PM 0
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.asset.asset looks suspicious. Are you should it shouldn't be .asset?

avatar image KVinS · Aug 27, 2013 at 10:58 PM 0
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Typographical error when copying here.

avatar image DaveA · Aug 27, 2013 at 11:00 PM 0
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What errors are you getting?

avatar image KVinS · Aug 27, 2013 at 11:06 PM 0
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Null Exception

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Answer by KVinS · Aug 27, 2013 at 11:37 PM

TerrainData terrainData = new TerrainData (); terrainData = AssetDatabase.LoadAssetAtPath ("Assets/New Terrain.asset", typeof(TerrainData)) as TerrainData; GameObject terrainGameObject = Terrain.CreateTerrainGameObject(terrainData);

Work

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Answer by hellaeon · Aug 27, 2013 at 11:01 PM

Hi KVins,

Can I enquire : what you are trying to accomplish by manually loading and setting it as a prefab?

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avatar image KVinS · Aug 27, 2013 at 11:05 PM 0
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I would like to load the location on the network.

avatar image Tseng · Aug 28, 2013 at 09:27 PM 0
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