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Question by Aladine · Aug 27, 2013 at 07:00 PM · sound

Audio attached but still doesn't work

Hello everyone, am trying to play a simple audio in my game, i have a cube object with only this script : using UnityEngine; using System.Collections;

 public class testSound : MonoBehaviour
 {
     
     
     public AudioClip loose ;
     
     // Use this for initialization
     void Start ()
     {
     
         audio.PlayOneShot(loose);
     }
     
     // Update is called once per frame
     void Update ()
     {
     
         
         
         
     }
 }

and in the inspector i added the sound file to the component, how ever each time i got this error :

There is no 'AudioSource' attached to the "Cube" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "Cube". Or your script needs to check if the component is attached before using it.

thank you

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Answer by legion_44 · Aug 27, 2013 at 07:31 PM

1# solution: You have to attach AudioSource to "Cube" gameObject. Select your gameObject and click Component >> Audio >> AudioSource.

2# solution Change

 audio.PlayOneShot(loose);

to

         AudioSource.PlayClipAtPoint(loose, this.transform.position);
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avatar image Gatman · May 19, 2015 at 07:55 AM 0
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Thank you! You were the first to mention that you need to actually attach an Audio Source first.. if I drag a clip onto the object it automatically does this for me so $$anonymous$$e was working when I used that method but in later revisions I did all the video surface stuff from code but didn't realise I can't "GetComponent" unless I've added it in the editor.

Thanks!!

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Answer by roojerry · Aug 27, 2013 at 07:04 PM

You probably just hooked an audio file to the loose variabe of your script. You actually need to add an AudioSource component to the GameObject

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