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Question by lancer · Aug 27, 2013 at 06:41 PM · javascriptmouse

Mouse Click To World Pos

I have a plane with a grid on it, and when I click it I need to know where the mouse clicked on it in world coordinates. I'm using JavaScript and Unity Free.

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Answer by roojerry · Aug 27, 2013 at 07:01 PM

 Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousPosition.y, distance));

This will transform the mouse position in screen coordinates to a world position a "distance" away from the camera

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avatar image lancer · Aug 27, 2013 at 07:03 PM 0
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What type of variable is "distance"??

avatar image roojerry · Aug 27, 2013 at 07:06 PM 0
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distance would be a float in my example

avatar image lancer · Aug 27, 2013 at 11:05 PM 0
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What is distance for??

avatar image roojerry · Aug 28, 2013 at 12:45 PM 0
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Distance is how far from the camera you want your world point calculated. Distance of 0 would be at the camera. Check the documentation for more info and an example

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Answer by yoyo · Aug 27, 2013 at 06:48 PM

http://docs.unity3d.com/Documentation/ScriptReference/Camera.ScreenToWorldPoint.html

(This question has been asked and answered several times before.)

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avatar image lancer · Aug 27, 2013 at 06:49 PM 0
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I need to know the mouse pos in the world, not the camera pos.

avatar image yoyo · Aug 27, 2013 at 09:41 PM 0
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Please click the link I provided, read the documentation, and learn how to use that method to answer your question. Here's another hint. :-)

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Hint: You can notify a user about this post by typing @username

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