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Low Resolution Textures
Hi, I'm making a retro style game and I'm using low resolution textures, but when I put them on an object or add it to a skybox they become blurry. I was wondering if there was a way to stop that.
Answer by RPGstandard · Aug 04, 2013 at 08:29 AM
This might have to do with the aspect ratio between the size of your art assets and the resolution you are using, try setting the camera size to a size that will give you a 1:1 ratio.
example: If you have a sprite that is 32 pixels tall and your vertical resolution is 320, then the camera size should be set to 10.
Select the camera in the hierarchy and in the area where you can edit the transform of the camera , the camera size is underneath where you change the camera to perspective or orthographic.
Not field of view, click on the camera tab, and underneath where it says projection and you can change between Perspective and Orthographic it says size, change this number to get the ratio that you want. Look for the area circled in red on the attached image
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