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Question by Srinivas141290 · Jan 13, 2014 at 06:17 AM · cameracamera-look

How to make the second camera rotate automatically?

I have a camera following the player. Once the player has completed an event, (say for example player has fallen down) I need the second camera to rotate and show the surrounding environment.

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Answer by Quillicit · Jan 13, 2014 at 08:17 AM

Something like this should work:

 public float _rotSpeed = 5.0f;
 private float _cam2NewAngle;
 
 void Update () {
     if(MyEvent){
                  Cam2Rotate();
         }
 }
     
 void Cam2Rotate(){
     _cam2NewAngle = _rotSpeed * Time.deltaTime;
     gameObject.transform.Rotate(0, 0, _cam2NewAngle, Space.Self);
 }
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avatar image Srinivas141290 · Jan 13, 2014 at 10:08 AM 0
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Will I have to place this code to the second camera or the player?

avatar image Quillicit · Jan 13, 2014 at 10:13 AM 0
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This would be on the second camera. The "$$anonymous$$yEvent" part is whatever you want to trigger the rotation, e.g. the player falling down.

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