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How to solve the number of game frame decreased when we use Particles / Additive texture mapping?
The game engine:unity3D
The number of game frame decreased significantly, when we use Particles / Additive texture mapping and the tga format picture with Plane model which has the channel and alpha in the scene.
PS: We use the version: 3.5.0 and the Ellipsoid Particle Emitter of the Legacy Particles with ios target platform.
Comment
Answer by Eric5h5 · Sep 19, 2012 at 03:36 AM
You should try to avoid overdraw and transparency as much as possible, so use fewer/smaller particles.