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Question by Aresak · Aug 05, 2014 at 09:49 AM · c#networkingphoton

The name `tranform' does not exist in the current context

Having a problem...

Code:

 using UnityEngine;
 using System.Collections;
 public class NetworkCharacter : MonoBehaviour {
 
     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info) {
         if (stream.isWriting) {
             // This is OUR player
 
             stream.SendNext(tranform.position);
             stream.SendNext(tranform.rotation);
 
         } else {
             // And this is someone else's player
 
             transform.position = (Vector3)stream.ReceiveNext();
             transform.rotation = (Quaternion)stream.ReceiveNext();
         }
     }
 
 }
 

Errors:

 Assets/_SCRIPTS/NetworkCharacter.cs(9,41): error CS0103: The name `tranform' does not exist in the current context
 Assets/_SCRIPTS/NetworkCharacter.cs(10,41): error CS0103: The name `tranform' does not exist in the current context

Which is in "//This is OUR player" Script is included in my Player prefab.

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Answer by HarshadK · Aug 05, 2014 at 09:50 AM

It is 'transform' and not 'tranform'.

Its just a spelling mistake.

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avatar image Aresak · Aug 05, 2014 at 09:51 AM 0
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That's it, thanks you

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Answer by CHPedersen · Aug 05, 2014 at 09:51 AM

Look at your code. You're written "tranform" instead of "transform". The variable has an 's', there. That's what the compiler is trying to tell you. It can't recognize "tranform" as a variable name, because it doesn't exist.

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