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Question by
playbass06 · Jan 21, 2011 at 11:52 PM ·
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Physics Animation Problems
I have a industrial-esque robotic arm that I have animated with an armature system in Blender, then imported to Unity. The animations work great, but the physics don't follow it. How would I get a mesh collider to use the animations from the skinned mesh, or is there another way to do this?
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Answer by playbass06 · Jan 22, 2011 at 08:32 PM
I figured it out - I needed to add colliders to the armature objects, not the arm itself.
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