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Windows Phone live tile WITHOUT plugins
How do we implement live tile in windows phone? I have searched about it and found :
 #if UNITY_METRO
  UnityEngine.WSA.Tile liveTile = Tile.main;
  //then we update the tile with our latest high score
  //the first three strings are for images (medium,wide,large)
  //the last string is for text to display
  //you can also pass in an XML file to describe the tile
  liveTile.Update("","","", "Best round time: " + PlayerPrefs.GetInt("angka", 0));
 #endif
But I can't get it working? is there anything else to change in visual studio project? thanks.
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              Answer by Spεci · Jan 15, 2015 at 03:01 PM
I got it working! Here's a blog post about how to create a live tile in a Windows Phone 8.1 game without plugins.
http://mintshire.com/live-tiles-of-multiple-sizes-in-a-unity-windows-phone-8-1-game/
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