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Question by $$anonymous$$ · Aug 26, 2013 at 09:03 PM · rotaterotate objectbillboard

Billboard script restrictions

Hi. I'm just going to state flat out I am a complete n00b at unity, just saying. Anyway, I am trying to create a doom style horror game by using 2d sprites and planes that rotate towards the player. My problem is that whenever the player gets too close to a plane, the objects appears to either be looking down or up at them. Here is the Billboard script I am currently using:

function Update () {

 transform.LookAt(Camera.main.transform.position);
 
 transform.Rotate(90, 0, 0);

}

Thanks!

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Answer by Jona-Marklund · Aug 26, 2013 at 09:52 PM

Ah, sorry about that, maybe this script will work better for you,

 using UnityEngine;
 using System.Collections;
 
 public class EnemyAI : MonoBehaviour {
 
     public Transform target;
     public int rotSpeed = 1;
 
     private Transform myTransform;
 
     void Awake()
     {
         myTransform = transform;
     }
 
     void Update () 
     {
 
         //Look at Player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(new Vector3(target.position.x, 0, target.position.z) - new Vector3(myTransform.position.x, 0, myTransform.position.z)), rotSpeed * Time.deltaTime);
 
     }
 }
 

Edit : The public transform would be the GameObject you want the enemy to look at.

The cs file should be named EnemyAI.cs

It's placed on the enemy in question.

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