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Make Texture Power of 2 at rumtime
Hi,
textures imported into unity get automatically resized to be a power of 2. If I load a texture with the www class however the texture has its original format. Is there a way to convert the texture to be a power of 2 also at runtime? All I found in the forums were questions where people wanted the exact oposite :P
Thx in advance!
mmm, rumtime
you can convert your comment to an answer and mark it as correct, that'll flag the question as 'answered' and make it easier to find for others :)
Answer by Kling0ne · Sep 27, 2013 at 02:48 PM
Found an answer myself: http://wiki.unity3d.com/index.php/TextureScale
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