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Question by vladimirg · Aug 26, 2013 at 09:31 AM · editorinspector

Changes in Inspector have no effect

I have a scene based on a prefab. I want to alter some of the objects - change the hierarchy, for example. Unity tells me that this will disconnect me from the prefab, which is fine. I then proceed to do my changes, including certain properties in the Inspector, but when I run the code on a device (iOS in my case), the old values are still there (verified this with Debug.Log). This is driving me absolutely crazy... Any ideas?

EDIT:

After a lot of playing around, I realized that changing the prefab itself also has no effect. This may be due to nested prefabs (the relevant prefab where I have to make my changes is nested). In any case, nothing besides the Apply to Prefab option seems to have any effect, which keeps maxing out on the strangeness scale...

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avatar image Hoeloe · Aug 26, 2013 at 09:36 AM 0
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Are you expecting to see the changes in all of the prefab objects, or just the instances you've changed?

avatar image vladimirg · Aug 26, 2013 at 10:36 AM 0
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Just the instance I changed, of course. Otherwise I'd change the prefab itself.

avatar image Eugenius · Aug 26, 2013 at 10:48 AM 0
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Do you have a script somewhere that also manages those values?

avatar image vladimirg · Aug 26, 2013 at 11:38 AM 0
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Strictly speaking, no - I do have scripts that change some values of those objects, but not the same ones I set in Inspector (the point of the exercise was to not have to set them at runtime in a script!).

avatar image Hoeloe · Aug 26, 2013 at 12:15 PM 0
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Do the changes you made revert to the old values when you exit play mode, or are they still present in the inspector?

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