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Question by Danor · Nov 13, 2014 at 03:06 AM · javascriptapplication.loadlevelapplication.loadedlevel

Issue using .Contains with application.loadedlevel/loadlevel

I'm working on a script that returns to the correct scene when pressing escape. In the DataUpgrade, Level Select, TransferData(x) it should return to StartMenu, in StartMenu it should close the game and in a Level(x) it should return to TransferData(x).

 #pragma strict
 import System;
 
 function Update () {
     if (Input.GetKey ("escape")) 
     {
         var level : String = Application.loadedLevel.ToString();
 
         //var transferData = "TransferData";
 
         if(level == "StartMenu"){
             Application.Quit();
             }
 
         else if(level == "DataUpgrade"){
             Application.LoadLevel("StartMenu");
             }
 
         else if(level == "Level Select"){
             Application.LoadLevel("StartMenu");
             }
 
         else if(level.Contains("TransferData"))
             Application.LoadLevel("StartMenu");
 
 
         else if(level.Contains("Level"))
             Application.LoadLevel (Application.loadedLevel - 1);
 
         //trying this out too but isn't working either
         /*else if( transferData in level)
             Application.LoadLevel("StartMenu");
 
         else if("Level" in level)
             Application.LoadLevel (Application.loadedLevel - 1);*/  
     }
 }

i'm not sure why it's not working, the scenes have the correct names and have also been added to build settings. Thanks in advance

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Answer by Baste · Nov 13, 2014 at 01:09 PM

Application.loadedLevel is an integer. Specifically, it's the index of your scene in the build settings.

Which means that Application.loadedLevel.ToString() is just that integer as a string. Try to put a Debug.Log(level) after you assign level - you're going to get something like "0" or "1".

To get the name of the level, use Application.loadedLevelName:

 var level = Application.loadedLevelName;
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avatar image Danor · Nov 13, 2014 at 01:26 PM 0
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Thanks man this solved the issue and i now i also know why :) there's one thing i don't understand tho: the first 3 blocks of code(with DataUpgrade, Level Select, Start$$anonymous$$enu) did work, it was only the .Contains not working but with your explanation those blocks also shouldn't have worked right?

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