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Question by ShinyTaco · Aug 26, 2013 at 08:19 AM · momentumbodyrigid

How to Have a Rigid Body Gain Forward Speed when Dropped?

Hey everybody.

Here's what I'm trying to achieve.

What's the best way to have a rigid body gain forward speed when being dropped from height? So, for example if you just had a cube and dropped it, it would start to move forward, gaining forward speed with a nice smooth transition?

Any ideas?

Thanks in advance.

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avatar image getyour411 · Aug 26, 2013 at 08:25 AM 1
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I don't have Physics in my game but maybe something like rigidbody.AddForce(10, -10, 0);

(from FixedUpdate)

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Answer by Prosto_Lyubo · Aug 26, 2013 at 08:54 AM

Add a velocity to it, Lerping it from 0 to Your max value:

 private float SmoothConst=0.3f;
 private float MaxSpeed=10f;
 public Rigidbody MyCube;

 
 void Update{
 if (MyCubeIsFallingCondition){
      MyCube.velocity = new Vector3(0 ,0 ,Mathf.Lerp(MyCube.velocity.z,MaxSpeed, Time.deltaTime*SmoothConst));
 }
 }

Note, that if it already is moving it will gain speed beginning with its current speed, othervise it will start from 0 velocity.

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avatar image ShinyTaco · Aug 26, 2013 at 11:05 AM 0
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Thanks a bunch for your help. This is what I was after.

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