- Home /
how do i stop "missing" (mono script) from happening
i'm new to unity and am being totally frustrated by this problem. so any advice would be helpful
so i have started a new project. but i want to import SOME of my previous assets. i export/import a package (with dependencies clicked) and it comesin with all it's components missing. fine. thats actually no biggie. although annoying i can put them all back together. the problem comes in sprites and animations. replacing the scripts are fine. however i seem to be losing all the data in my sprite collections and my animation assets. replacing the named script does not help and it does not have the information for that particular instance. from my understanding this might have something to do with something called a library and metadata. but that's about as far as my understanding goes. i do not know if i should be transferring the entire library file (will this not break my new projects links) and do not know how to find the relevent scripts i would require . i believe it's 2d tk spritecollection and smooth moves texture data(it does not know where to seperate the various pieces anymore. of course if there's a way to solve the rest of the broken links that would be nice too. but these two basicly mean i can't get any work done.
it's strange cause the main goal of the exporting process is to not have to copy those folders. To export something from one project to another, did you click on a prefab in your project panel then export it ? What Unity version have you got ?
yeah prefabs source files , the whole nine yards. i'm running unity 4
Answer by ragnaros100 · Jan 18, 2013 at 07:23 AM
Have you remebered to export all of your source-files for your prefab? (textures, scripts, materials, 3d-model(if you use that) etc.)
Answer by shadeaod · Jan 18, 2013 at 10:46 AM
i've tried it with , without everything, the easiest way i could describe it is that absolutely none of the dependencies are being remembered. usually i have to start a brand new project with absolutely nothing in it , then i can get something running. but the moment that i try to import anything after that. nothing stays. as i said. that i can deal with , fixing all the scripts. but for things like 2dtk and smoothmoves the metadata kept in the script all goes bye bye.
Your answer
Follow this Question
Related Questions
Maya Import Strip Namespaces 6 Answers
Import text into unity 2 Answers
Unity reorders Maya outliner to alphabetical order 0 Answers
3DS Max Import Problem 2 Answers