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Render vertices in OpenGL ES with gl_PointSize
Hello,
according to this page, the gl_PointSize parameter is not available in Unity's implementation of OpenGL ES 2.0. Now what would be an alternative to render mesh vertices with a certain on-screen pixel size from a shader?
the gl_PointSize parameter is not available in Unity's implementation of OpenGL ES 2.0
actually its
the gl_PointSize parameter is not available in Unity's implementation of OpenGL
OpenGL ES 2.0 layer provides no built-in parameters to the shader.
Unity might not implement it but you might be able to write it in. Beyond me though
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