Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CJCASEY96 · Aug 26, 2013 at 04:14 AM · colliderdoor

Unity Game Design Function Door, Not Opening. Help Please?

So i've ran through my code almost like 20 times and cannot see any problems in it, can maybe one of you can point it out to me?

Cheers..

 private var doorIsOpen : boolean = false;
 private var doorTime : float = 0.0;
 private var currentDoor : GameObject;
 
 var doorOpenTime : float = 3.0;
 var doorOpenSound : AudioClip;
 var doorShutSound : AudioClip;
 var doorTimer : float = 0.0;
 var myOutpost : GameObject;
 
 function Start () {
 doorIsOpen = false;
 }
 
 function Update () {
 
 }
 
 function OnControllerColliderHit (hit : ControllerColliderHit){
     Debug.Log(hit.transform.name + "hgf");
     // This is where it is checking if it is colliding.
      if(hit.gameObject.tag == "Door" && doorIsOpen == false){
     currentDoor = hit.gameObject;
     Door(doorOpenSound, true, "dooropen", currentDoor); 
          audio.PlayOneShot(doorOpenSound);
     doorIsOpen = true;
     
     myOutpost = GameObject.Find("OutpostMain");
     myOutpost.animation.Play("dooropen");}
     
     if(doorIsOpen){
         doorTimer += Time.deltaTime;
     
         if(doorTimer >= doorOpenTime){
             ShutDoor();
             doorTimer = 0.0;
          }
     }
 }
     // This function is called when the door needs to closes
 function ShutDoor(){
     audio.PlayOneShot(doorShutSound);
     doorIsOpen = false;
     
     //myOutpost = GameObject.find("outpost");
     myOutpost.animation.Play("doorshut");
     Door(doorShutSound, false, "doorshut", currentDoor);
     
 }
     
 function Door(aClip : AudioClip, openCheck : boolean, animName : String, thisDoor : GameObject){
         audio.PlayOneShot(aClip);
         doorIsOpen = openCheck;
         
         thisDoor.transform.parent.animation.Play(animName);
 }
     
 
 @script RequireComponent(AudioSource)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Aug 26, 2013 at 04:36 AM 0
Share

Nothing's jump out at me; on 55 just before the Play(animName) put a Debug.Log in there to ensure you are getting to that. I'm assu$$anonymous$$g thisDoor.transform.parent is Outpost$$anonymous$$ain or in any case the parent does actually have an animation named 'dooropen'?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Open door on input key 1 Answer

Need help with door opening and closing script/animation 3 Answers

Openable door help 1 Answer

Semicolon problem melee. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges