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Question by
$$anonymous$$ · Feb 01, 2016 at 12:18 AM ·
renderingmobilematerials
Problem with rendering of standard material on iOs platform.
Hello. I have some troubles with rendering of models with standard shader. The texture rendered with some strange square artifacts. It's actual only when iOs platform is set as active. On Windows/Mac and Android profile all is ok. Does somebody know what to do with this? I'm using 5.3.0f4 version of Unity.
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I found that if displace normal and metallic map the issue resolves
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