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Question by kbeaud · Aug 25, 2013 at 10:15 PM · c#loadlevel

Load Level Help

Ok so I have been trying to make a script that will load a level. The trick is I want it to be reusable instead of having the same script, but having to multiply it just to change one thing.

How I have been doing it is creating the variable "public string level;" and then making an if statement, "if(Input.GetKeyDown(Keycode.KeypadEnter))" and then under that have "Application.LoadLevel( level );"

Then after that I would just type the name of the level I want to load in the editor, but it won't work. Any help?

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avatar image getyour411 · Aug 25, 2013 at 11:14 PM 0
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What do you have under File / Build Settings / Scenes in Build?

Try this http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html

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Answer by meat5000 · Aug 25, 2013 at 11:23 PM

Populate your scene list in Build Settings window.

Then use

 Application.LoadLevel( level ); //level is int equal to level index

where level is an int, not a String. The index (int) is the same as what appears in the build settings window. 0 is default scene. 1 is next level etc.

You have declared

 public string level;

which requires

 Application.LoadLevel( "levelname" );

where

 public string level = "levelname";

as it's a String.

I would say that int is easier for level-hopping. But either way, you should populate your scene list.

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