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Question by Woj_Gabel_FertileSky · Oct 18, 2012 at 09:41 PM · editorinspectorwindowcustomopen

Open new editor window from editor class

Hi there! I have a script called GEditor. In this script I have a class:

 class GEditor extends Editor {
  override function OnInspectorGUI () {
     //main code goes here
     
  }
 }

It's for extending my inspector. Now how would I add a button that will open new separate window without making separate script file? Is it possible? I tried adding new class extending EditorWindow(from the docs) but unity screams errors in my face(namespace taken, because "GEditor" is taken ). I tried inserting EditorWindow.GetWindow (docs), but that gives ambiguity errors.

So, is this possible without making a mess? Or unity programmers were having a bad day when implementing this?

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Answer by Woj_Gabel_FertileSky · Jan 16, 2013 at 01:46 AM

Actually, I found a way. I didn't know it was so easy. I think my question was misleading.

Just do:

 var window : myCustomWindow = EditorWindow.GetWindow(myCustomWindow ,false);
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Answer by Loius · Oct 19, 2012 at 12:38 AM

Nope, Inspector and EditorWindow are different things and they -should- be in separate files - for your own safety. Extend Editor if you want the Inspector, extend EditorWindow if you want a floaty window.

You can create a paired relationship using two classes, just teach them how to talk to each other. I'd use static methods, myself.

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