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Question by Cbjfan1 · Jul 29, 2012 at 12:26 AM · gamespawnflashlightmonster

Pressing "Fire2" Spawns and removes object on click

I am creating a game with a person with a flashlight, and the only way to avoid the monsters, is to turn your flashlight off. Basically what I am trying to create is an object that spawns when the flashlight is on, making the monster move towards you, and de-spawns when the flashlight is off. I am really bad at spawning, so could someone help me? Here is my flashlight script

var light1:Light; var light2:Light; var lightTimer : float = 0.0; var lightBattery : float = 8.0;

public var lightOn : boolean = false;

function Update () {

if (Input.GetButtonDown ("Fire2"))

{ audio.Play(); lightOn = !lightOn;

light1.enabled = lightOn; light2.enabled = lightOn;

} }

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avatar image Apples_mmmmmmmm · Jul 30, 2012 at 04:27 AM 0
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You can use instantiate to create an instance of your monster in the location that you desire using an if statement checking if the lightOn is true. If you have a tag on the monster then you can check for a tag and destroy using something like Destroy(GameObject.FindWithTag("$$anonymous$$onster")); when lightOn is false.

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