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Rotate an object AND it's axis
Is there a way to rotate, say a cube, around a global axis, and have its local axes also rotate around that global axis?
I need this because I am trying to get a cube to rotate around its x- axis, but if I turn the cube right or left, the x-axis does not change so the rotation is no longer 'forward'.
Thanks
Answer by kilgore · Aug 25, 2013 at 01:06 PM
Use transform.localRotation along with transform.rotation. Global rotation will always rotate your object according to the world coordinates. Local rotation uses the axis of the gameObjects transform.
I'm sorry I don't think I understand exactly what your trying to do. Can you give us a very specific example of the kind of rotation your are looking for?
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