Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NhommeBeurreOne · Jul 19, 2012 at 07:32 PM · simulationphysxtessellationnvidiadestruction

Nvidia Techonology in Unity

Hello,

I heard a couple of months ago that Unity 3D support Nvidia PhysX Technology, so I was wondering how to implement it so you can use all these tools (tessellation, destruction, hair and water simulation...)?

Best Regards
NbO

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
-1

Answer by Keiyentai · Aug 14, 2012 at 05:53 AM

Can any Devs answer this? Cause the game my team is working on we would REALLY benefit from fluids and even some destruction at a small level. Also I saw somewhere in the "Question/Answers" Apex Cloth is supported but not Hardware Acceleration which makes no since considering that would just eat the living hell out of almost any CPU.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meltdown · Aug 14, 2012 at 06:12 AM 0
Share

That's not an answer

avatar image Keiyentai · Aug 14, 2012 at 08:07 AM 0
Share

Sorry I didn't notice the comment button when I posted the first time. Still getting use to the Question/Answer section

avatar image
0

Answer by Piflik · Jul 19, 2012 at 07:41 PM

AFAIK, PhysX is used for Rigidbody physics only, so no procedural destruction, softbody physics or fluids.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Meltdown · Aug 14, 2012 at 06:15 AM

Unity uses PhysX internally for the actual physics system. So as soon as you start doing collision detection and the like in Unity, you are actually utilising Nvidia PhysX.

However to remain platform independent Unity uses the PhysX software processor and does not provide hardware support for it.

For the available physics features in Unity consult the scripting reference.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

APEX PhysX 2 Answers

How to simulate a volcano 5 Answers

Unity v3 and nVidia PhysX Fluid Dynamics 0 Answers

how to simulate disc/cylinder physics 2 Answers

More about Physx?? about driver/card!! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges