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Particle Alpha Clamp ?
Greetings,
is it possible if you have multiple overlapping additive particles, but the alpha is clamped at a certain amount?
I need this for some custom 2D lighting thing.
The shader I use is the Multiply(Double) particle shader.
You can see 2 seperate lighting sources, and I like how the shader "plays" with the background texture. There are no normal maps involved here.
Here is the problem:
Here you can see when I put 2 lights together it created an inferno of additive light. And because of this my background is all but gone.
Is there a way to get this effect, but at a level where I can still see my background when there are multiple lights together ?
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