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Sprite Renderer is wrapping bottom pixel when it shouldn't be
I have a simple mockup stick figure image that has been imported as a Sprite. I then created a Sprite object in the editor and added that texture to the renderer. For some reason, a couple of the bottom pixels are wrapping around to the top.
Does anyone know why this is?
Answer by twixthehero · Jun 01, 2014 at 08:20 PM
I solved it. For some reason, switching the Filter Mode on the texture to Trilinear and then back to bilinear fixed it.
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