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               Question by 
               CGCxXSMALLSXx · Aug 25, 2013 at 01:13 AM · 
                tree-creator  
              
 
              Chopping tree help???
It will play the Axe swing animation but when the ray hits the tree it does not play???
 var KeyCooler : float = 1;
 var ShootTimer : float = 1;
 var KeyTimer : float = 1;
 var ShootCooler : float = 1;
 
 function Update (){
 if(   Axedamage.KeyTimer > 0){
 
        Axedamage.KeyTimer -= Time.deltaTime;
    
 }
 
 if(   Axedamage.KeyTimer < 0){
 
        Axedamage.KeyTimer= 0;
    
 }
 
 if(   Axedamage.ShootTimer > 0){
             
                Axedamage.ShootTimer -= Time.deltaTime;
    }
    
    if(  Axedamage.ShootTimer < 0){
                    
                      Axedamage.ShootTimer = 0;
                   
                   }
                   
              if(   Axedamage.KeyTimer == 0){
             if(Input.GetButtonUp("Fire1")){
         
             animation.CrossFade("Axe swing");
             
 
             if(   Axedamage.ShootTimer  == 0){
             
             
             
              
                 
                  
                 
                    
                   Axedamage.ShootTimer  =   Axedamage.ShootCooler;
                   Axedamage.KeyTimer =   Axedamage.KeyCooler;
                 
                
                 }
                 }else{
                 animation.CrossFade("Axe hover");
 }
 }
 }
               Comment
              
 
               
              There's nothing here about a Ray, but try adding some Debug.Log stuff in your Ray() like debug.log("Ray hit: " + hit.transform.name); or similar to see if you are hitting what you think you should be
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                