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Question by greatUnityGamer · Sep 06, 2013 at 02:00 AM · physicsrigidbodyaddforcestopping-animation

If You add a RelativeForce to an Object like a Sphere, Does Speed ever decrease and stop?

In my test my ball rolls with AddRelativeForce( Vector3.forward * 2500) It takes that force to knock down the brick wall.

So it colides and the bricks fall over and then the ball turns the other direction and rolls away and it doesn't stop.

Is it cause my floor doesnt have friction?

I just used a Cube for the floor. How do i add friction or whatever it's called to the floor? Anyways in real life balls eventually stop rolling. SO how do i accomplish that?

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screen shot 2013-09-05 at 6.55.35 pm.png (29.1 kB)
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Answer by Bloodyem · Sep 06, 2013 at 03:23 AM

Could be a lot of reasons. If it falls off the floor, which it looks like it could, no it won't stop. If not, yes it will eventually stop, but maybe not as soon as you'd like. Try adding a physics material to the plane, and try adding friction there, or possible try scaling down the force, that is a lot of force.

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