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Question by Hedonsoft · Aug 17, 2013 at 05:38 PM · androidwebcamtextureblackberry

WebCamTexture producing tiling on Z10

I am using WebCamTexture to show video from my Z10's camera however I'm getting tiling, the cam display is being shown 4 times, however when I launch it on my Android tablet it works as it should with no tiling.

This is my script:

 public class WebCameraScript : MonoBehaviour {
         public GUITexture myCameraTexture;
         private WebCamTexture webCameraTexture;
         void Start () {
             // Checks how many and which cameras are available on the device
             for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++)
             {
                 // We want the back camera
                 if (!WebCamTexture.devices[cameraIndex].isFrontFacing)
                 {
                     webCameraTexture = new WebCamTexture(cameraIndex, Screen.width, Screen.height);
                     // Here we flip the GuiTexture by applying a localScale transformation
                     // works only in Landscape mode
                     myCameraTexture.transform.localScale = new Vector3(-1,-1,2);
                 }
             }    
             // Here we tell that the texture of coming from the camera should be applied
             // to our GUITexture. As we have flipped it before the camera preview will have the
             // correct orientation
             myCameraTexture.texture = webCameraTexture;
             // Starts the camera
             webCameraTexture.Play();
         }
         public void ShowCamera()
         {
             myCameraTexture.guiTexture.enabled = true;
             webCameraTexture.Play();
         }
         public void HideCamera()
         {
             myCameraTexture.guiTexture.enabled = false;
             webCameraTexture.Stop();
         }
         void OnGUI()
         {
             // A button to demonstrate how to turn the camera on and off, in case you need it
             if(GUI.Button(new Rect(0,0,100,100),"ON/OFF"))
             {
                 if(webCameraTexture.isPlaying)
                     this.HideCamera();
                 else
                     this.ShowCamera();
             }
         }
     }

I'm attaching it to a GUITexture and setting the insets and width/height to 0. Why is it working on my Android tablet but not on my Blackberry phone?

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avatar image DaveA · Aug 17, 2013 at 05:56 PM 0
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I would submit that as a bug.

avatar image Hedonsoft · Aug 17, 2013 at 06:01 PM 0
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Thanks. I will.

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Answer by SpiriTx · Aug 19, 2013 at 03:25 PM

You are using incorrect parameters for function call. It should be

 webCameraTexture = new WebCamTexture(WebCamTexture.devices[cameraIndex].name, Screen.width, Screen.height);

as deviceName is required to be a string.

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Answer by AlexThibodeau · Aug 19, 2013 at 03:35 PM

Hey there, we noticed a small issue in your code on this line:

  webCameraTexture = new WebCamTexture(cameraIndex, Screen.width, Screen.height);

Currently this is using the following constructor for webcam:

WebCamTexture(requestedWidth: int, requestedHeight: int, requestedFPS: int)

I don't think this is the intended constructor that you want to be using. I would suggest doing the following:

 webCameraTexture = new WebCamTexture(WebCamTexture.devices[cameraIndex].name, Screen.width, Screen.height);
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avatar image DaveA · Aug 19, 2013 at 03:37 PM 0
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Isn't that what SpiriTx just said?

avatar image AlexThibodeau · Aug 19, 2013 at 03:39 PM 0
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Yeah, his answer wasn't visible when I was posting $$anonymous$$e. :-)

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