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Question by ina · Dec 26, 2011 at 11:01 PM · gameobjectparentchildparentingparent-child

Getting the topmost parent

Suppose you have a runtme generated gameobject hierarchy like this (names not actually similar):

GameObject
   Another Object
      And Another
      ...
        And yet another object
            Object that is the child of a child (etc)

If you are the "object that is the child of a child (etc)" how do you get your topmost parent?

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Answer by Bunny83 · Dec 26, 2011 at 11:15 PM

It's a mystery how you have missed that. However just in case you really haven't found it (neither in the documentation nor via google): Transform.root.

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avatar image ina · Dec 26, 2011 at 11:23 PM 0
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well, this sure beats using a series of recursive name checking!

avatar image Straafe · Sep 24, 2017 at 01:40 AM 2
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What a pretentious answer

avatar image Kenneth156 · Dec 27, 2017 at 06:38 PM 0
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Ironically this is now the top result on google when you search for "Unity root gameobject" or "Unity top most parent".

avatar image SkyGolem Kenneth156 · Nov 22, 2018 at 08:09 PM 0
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and even more ironically, the link in the answer throws a 404 error

avatar image Bunny83 SkyGolem · Nov 23, 2018 at 02:45 AM 0
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more ironically is that Unity keeps changing its documentation links, inserts automatic redirects which point to the wrong file. The redirect is almost correct but it pointed to

https://docs.unity3d.com/ScriptReference/Transform-root.htm

ins$$anonymous$$d of

https://docs.unity3d.com/ScriptReference/Transform-root.html

So they forgot the "l" at the end. Anways, i've fixed the link.

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