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Problem with Graphics.DrawTexture
I try to implement a way to show a part of my image on GUI. And I end up using Graphics.DrawTexture like this
Graphics.DrawTexture(drawBounds, currentTexture, new Rect(0.5f, 0f, 1f, 1f), 0, 0, 0, 0);
But I end up got this on my Editor and Android too
This is my texture I tried to move the source rectangle by adjust x in source rectangle
I set my texture type as many type unity have but none of all succeed.
Please help me fix this.
Thanks for reading my post.
untitled-2.png
(10.6 kB)
clock-1.png
(1.5 kB)
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