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Question by smirlianos · Aug 24, 2013 at 11:35 AM · mathfreturncosdegreecosine

What's wrong with this algorithm?

Hello,

I want to find the degrees of a corner C by using the "cosine rule" when I print the returned number, it gives me "Nan"

What's wrong?

 var Cdegree = Mathf.Acos( (Mathf.Sqrt(a) + Mathf.Sqrt(b) - Mathf.Sqrt(c)) / 2 * a * b);
 print (Mathf.Rad2Deg * Cdegree);
 
 //a,b,c are the 3 lines of the triangle
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avatar image smirlianos · Aug 24, 2013 at 11:55 AM 0
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Oh, yes I didn't notice!

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Answer by meat5000 · Aug 24, 2013 at 11:41 AM

/ ( 2 a b ) );

And the cosine rule gives Cos^-1( (a^2 + b^2 - c^2) / (2*a*b) ) Maths, not code

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avatar image Bunny83 · Aug 24, 2013 at 01:35 PM 1
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Well, that's right in the mathematical sense, but "a^2" would actually be valid UnityScript / C# code (depending on the type of "a") but doesn't calculate the square ;) It's the xor operator (like in most C style languages). There is no operator for calculating the square. The $$anonymous$$ath class (or $$anonymous$$athf) provides the Pow function but it's very unefficient for calculating the square. Calculating a*a is way faster.

avatar image meat5000 ♦ · Aug 24, 2013 at 01:38 PM 0
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I write it like this as a $$anonymous$$aths function not code as I've got no superscript button :D Thumbs up for adding that in

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Answer by Bunny83 · Aug 24, 2013 at 12:49 PM

You take the **square root** of each lenght which doesn't make any sense... You should square them instead.

 Mathf.Acos( (a*a + b*b - c*c) / (2 * a * b) )


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