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Question by user-10535 (google) · Mar 21, 2011 at 01:30 PM · cameradisappear

Parts of a Character disappear while moving camera

I have a character that I control with 'wasd' and a mouselook script. In the scene there are other non controlable characters. When I walk to these characters and look around some parts of the body disappear but came back when I look on another point with my character. That is not what thought it would look like.

I tried this under Unity 3.0 and 3.3. The field of view of the camera is great enough and i think that it has nothing to do with occlusion culling because I have no pro version of Unity3D.

Hope you can help me, it would be great! Kind regards, HP.

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Answer by efge · Mar 21, 2011 at 02:43 PM

You could check the near clipping plane distance of your camera.

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avatar image user-10535 (google) · Mar 21, 2011 at 02:55 PM 0
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Thanks for an answer, I tried this but that did not change anything. I think I found a workaround. I play the scene, place the characters in the position that I want and then I press Apply in the inspector view. I don't know why but the next time I start, all parts appear as they should. It works but it is not really a great solution. When I have new findings I'll post them.

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