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Question by Brahim113 · Aug 24, 2013 at 10:38 AM · getcomponentinchildren

Trying to get transform in child object

I have a small problem in my code. I am trying to get the child objects transform. But i only get the mainobjects transform.

     bool UnitInTheWay(BuildingInfo building)
     {
         Transform trf = building.GetComponentInChildren<Transform>();
         
         Collider []Colls = Physics.OverlapSphere(trf.localPosition,trf.localScale.x * 0.55f);
         for(int i = 0; i < Colls.Length; i++)
         {
             Debug.Log(Colls[i].tag);
             if(Colls[i].tag == "Unit")
             {
                 return true;    
             }        
         }
         return false;
     }

BuildingInfo is a script for the mainobject. Any help is appreciated

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Answer by KiraSensei · Aug 24, 2013 at 02:31 PM

You can use :

 foreach (Transform child in transform)
 {
     ...
 }

This will loop on the children and "child" will be their transform component.

If you want to go deeper, you also have :

 Transform[] allChildren = GetComponentsInChildren<Transform>();
 foreach (Transform child in allChildren) {
     ...
 }

This will go threw all children of the structure, and their children's children ...

Then in the loop you chose you can check the tag as you did.

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