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Is there a external script language compatible with every platforms in unity?
Hello boys, I want an external script language that can be dynamically loaded from AssetBundle in textasset.
I have tried to use C# script but it seems that Assetbundle can not directly pack it in, but need to use tools like Assembly which is not supported in IOS.
Here, what I need is a language like LUA that can perform some exported functions that i provided in C#. I do not know is there a way to use build-in Javascript in unity to dynamically execute a string script. (If it can, maybe a solution).
Besides, I found a library UniLua but it runs very slow in my project with the feature coroutine, so i want to found other solutions, or have I make some mistakes in using UniLua?
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