Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ammar91 · Nov 13, 2018 at 09:16 AM · movementmovement scriptcarorientation

How to make the object rotation affect the control of the object

hi, I'm trying to make car movement, and I accomplish moving forward and backward, and I made the movement to the right and left as rotation to the right and left. the issue is when I rotate to right of left; controls of the car stays forward and backward along the x axis. any ideas? here is the code

 using UnityEngine;
 
 public class movement : MonoBehaviour {
     public Rigidbody car;
 
         // Use this for initialization
         void Update () {
 
         noMove:
         if( Input.GetKey("w"))
         {
             car.AddForce(0, 0, -500 * Time.deltaTime);
                 }
         if (Input.GetKey("s"))
         {
             car.AddForce(0, 0, 500 * Time.deltaTime);
         }
             move:
         if (Input.GetKey("d"))
         {
             car.transform.Rotate(Vector3.up * 60*Time.deltaTime, Space.World);
         }
         if (Input.GetKey("a"))
         {
             car.transform.Rotate(Vector3.down * 60*Time.deltaTime, Space.World);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Ammar91 · Nov 15, 2018 at 01:27 PM

I manage to solve this issue by using the function transform.forward here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class movement : MonoBehaviour {
     public Rigidbody ball;
     // Use this for initialization
     void Update()
     {
         //for controling the car
         if (Input.GetKey("up"))
         {
             ball.AddForce(transform.forward*(-100)*Time.deltaTime);
             if (Input.GetKey("right"))
             {
                 ball.transform.Rotate(Vector3.up * 35 * Time.deltaTime, Space.World);
             }
             if (Input.GetKey("left"))
             {
                 ball.transform.Rotate(Vector3.down * 35 * Time.deltaTime, Space.World);
             }
         }
         if (Input.GetKey("down"))
         {
             ball.AddForce(transform.forward*100*Time.deltaTime);
             if (Input.GetKey("right"))
             {
                 ball.transform.Rotate(Vector3.up * 35 * Time.deltaTime, Space.World);
             }
             if (Input.GetKey("left"))
             {
                 ball.transform.Rotate(Vector3.down * 35 * Time.deltaTime, Space.World);
             }
         }
         
         
        
     }
 }
 

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

150 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a car move forward indefinitly ? 2 Answers

Implementing Counter-Movement 0 Answers

How do I make an object move and have an animation attached at the same time? 0 Answers

Touch buttons for step movememt 3 Answers

Accelerometer 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges