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Emissive shaders not working
After making a quick Sketchup model of a hallway interior, exporting it, and adding Self-Illumination>Diffuse shaders to the wall lamps and a box on the floor as light sources, I get this after lightbaking:
http://imageshack.us/photo/my-images/839/screenshothhf.jpg/
Basically nothing happens. I have set everything to static and checked Generate Colliders and Generate Lightmap UVs. Is there anything else I'm missing?
This problem is also happening to me to with Unity 5's emissive standard shader. I'll set the value of the emissive material to 5 in realtime and see no result.
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